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The fear of getting caught can set the heart racing, and the joy that comes from a perfect run through a level is a rare treat. The stealth genre can be extremely rewarding when executed effectively. It's helpful because you can rotate the camera to look out for guard locations or potential hiding places and then work out what you're going to do next at your own pace. There's also a mechanic whereby not doing anything with the controller stops time on the screen (think Superhot) giving you the chance to plan your next move. If you're caught then you're instructed to simply hold L1 to rewind time and you can try something else. Lily can run freely in front of guards with no consequence (think Ellie in The Last of Us) but if Shadwen is seen by a single guard then it results in a game over screen. Lily's broken AI means that she rarely behaves as she's supposed to, but then the guards just ignore her when they see her so none of it really matters anyway. This means that you must either kill the guards between the two hiding places, or you can tell the girl when to run to the next safe zone with a tap of the triangle button and skip the blood-shed. Lily will hide in a bush until the way to the next bush on the path to the exit is clear. The game is essentially one long escort mission in which you must get Lily from one end of a level to the other without being seen. A couple of throwaway lines of dialogue could probably address this inconsistency in the storytelling, but the half-baked nature of the narrative is sadly indicative of Shadwen as a whole.
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Worse still, Shadwen's entire reason for bringing Lily along for the ride is rendered moot almost immediately when she leaves the girl hiding in a bush to go off and take care of guards patrolling the area. Unfortunately, the story is barely developed beyond the initially interesting premise, and the majority of the narrative is revealed via a few lines of dialogue over the top of loading screens between each mission.
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